1. Sub Zero: The identity of Sub-Zero is primarily assumed by playable character Kuai Liang in the series, who debuted in Mortal Kombat II (1993) and has appeared under the alias in all but two of the franchise's games. Prior to Kuai Liang, the alias is utilized by his older brother Bi-Han in the original 1992 game, who appears in subsequent installments as Noob Saibot.
Both incarnations of Sub-Zero are depicted as warriors from the fictional Lin Kuei clan who possess the innate ability to control ice in many forms. The two also share a bitter rivalry with the undead specter Scorpion due to Bi-Han killing him prior to his resurrection and Kuai Lang attempting to avenge Bi-Han's death at his hands. In contrast with his older brother's more anti-heroic and later villainous role in the series, the second Sub-Zero typically adapts a heroic persona as one of the fighters helping defend Earthrealm against various threats.
One of the Mortal Kombat franchise's signature characters, Sub-Zero has appeared on a variety of official series merchandise and alternate media, and has received both positive critical and public reception. When it comes to MK Ninjas 2 reign supreme Sub-Zero and Scorpion but I placed Sub-Zero in first because he is my personal favorite.
One of the franchise's signature characters, Scorpion has been playable in nearly every Mortal Kombat fighting game, save for the original version of Mortal Kombat 3 (1995). He has represented the series in crossover fighting games and in guest roles in other games, while appearing in various official series merchandise and alternate media. Scorpion is featured on the logo of NetherRealm Studios, the successor of Midway Games. "Scorpion" is the alias of Hanzo Hasashi, formerly one of the finest warriors of the Shirai Ryu, a Japanese ninja clan. After he was killed by Sub-Zero, a member of a rival clan of Chinese assassins known as the Lin Kuei, Scorpion became a hell spawned revenant residing in hell (later the Netherrealm) and seeking vengeance against those responsible for the destruction of his clan and the death of his family, including his wife Harumi and his son Satoshi. Although essentially neutral in allegiance, Scorpion will join forces with anyone who can assist his plans of revenge. He was once manipulated by Quan Chi, whom he promised his life in exchange for his impressive kombat abilities in order to defeat Sub-Zero.
3. Reptile: Reptile(real name:Syzoth) is a Zaterran, a nearly-extinct bipedal humanoid race of reptilian creatures and loyally serves the series' recurring villain Shao Kahn in hope that his race will be revived. Reptile has been featured in almost every title in the series under the same pretenses, and until the 2011 reboot, he had yet to be rewarded for his efforts. Critical reception to the character has been positive, with many print and online publications commenting on his evolution since his debut as a hidden character. Included in the first game late in the development process, Reptile's character concept was conceived while Boon was driving back to work from lunch. Noting the success of utilizing a palette swap method for Scorpion and Sub-Zero's character sprites, he and Tobias decided to include a "super secret hidden feature" in Mortal Kombat, choosing Reptile's green color as a contrast to Scorpion's original yellow and Sub-Zero's blue colors. Developed with the premise of being "a cooler version of Scorpion", the character's concept was completed in a single evening. Reptile's inclusion was intended as a marketing tool for the arcade game: as extreme conditions must be met to encounter Reptile, the designers hoped to rely on word of mouth to spread rumors of the character's existence. However, the character was not included in the title until version 3.0 of the game.
Reptile's appearance caused fans to speculate that he could be unlocked and used as a controllable character. Boon noted in a later interview that due to the popularity of the rumors surrounding the character, they decided to include Reptile in subsequent installments of the series as a playable fighter.
4. Noob Saibot: Also known as Bi-Han, In the storyline of the games, the character first appeared as Sub-Zero in the original 1992 game, although this would not be established until 2004's Mortal Kombat: Deception. As Noob Saibot, he debuted as an unplayable hidden character in Mortal Kombat II (1993) and became a player character for the first time in the console versions of Ultimate Mortal Kombat 3 (1996). His backstory establishes him as an undead wraith and member of the Brotherhood of the Shadow cult, which places him in the service of many of the series' villains.
General and critical reception to the character has been mainly positive, particularly in regard to his Fatality finishing moves. The character's name comes from the last names of the creators of the Mortal Kombat franchise, Ed Boon and John Tobias, spelled backwards. During his first appearances, Noob Saibot's design was focused around an all-black exterior, with the staff stating "that's what he's all about". They found difficulties in making some versions, without him appearing to look into bondage. For Mortal Kombat: Deception, Noob Saibot was the first character drawn and designed by Steve Beran. Beran attempted to make him a more distinctive character, focusing less on his all-black exterior. One design was removed due to its similarities with a tuxedo. Another wore a hood, but the idea was later moved to the new character Havik. An early alternate outfit depicted Noob Saibot in a black, red and blue outfit with a Japanese translation of "darkness" on the front flap. He was also shown unmasked, but this design ended up being used as Havik's alternate outfit. The use of a two-on-two combat was meant to be introduced in this game as well, but was only used with Noob Saibot and Smoke. Both characters were models for the use of such a concept and were intended to work together in the player's Fatality.
5. Ermac: Ermac is a fictional character in the Mortal Kombat fighting game franchise by Midway Games. The character originated due to rumors over a diagnostics menu listing that displayed the text ERMACS and were followed by claims of an alleged glitch in the first game, which were perpetuated by video game magazine Electronic Gaming Monthly (EGM). Due to the growing interest, he was added by the series developers to the roster of playable characters in Ultimate Mortal Kombat 3, as a red palette swap of Scorpion. Ermac has become a recurring character in the Mortal Kombat games after playing a central role in Mortal Kombat: Deception, in which he had a distinctive redesign and joined forces with series protagonist Liu Kang, but he has had smaller roles in subsequent series releases.
The character has appeared in alternative Mortal Kombat media such as the animated series Mortal Kombat: Defenders of the Realm and the web series Mortal Kombat: Legacy. Critical and public reception has been mainly positive, with appearances on multiple lists of the top characters and Fatality finishing moves in the Mortal Kombat franchise from video game and mainstream publications, while his origins have been rated among the most memorable legends of general video gaming. Ermac is an amalgam of the soulsof deceased warriors, crafted to serve as an enforcer for Shao Kahn, the evil emperor of the otherworldly dimension of Outworld. The concentration of souls results in his possession of telekinetic powers and referring to himself in plural form. In Ultimate Mortal Kombat 3(UMK3), which expanded on the plot of Mortal Kombat 3 to accommodate the upgrade's new characters, Ermac emerges from hiding to prove his existence by participating in Kahn's invasion of Earthrealm and in the third tournament.
6. Kitana: She was introduced as one of the new player characters in the fighting game Mortal Kombat II in 1993. Since then, Kitana appeared in a majority of Mortal Kombat series' video games and its other media, including the films Mortal Kombat and Mortal Kombat: Annihilation, and the series Mortal Kombat: Defenders of the Realm, Mortal Kombat: Konquest, and Mortal Kombat: Legacy, becoming one of the most popular and recognizable characters of the franchise.
One of the lead characters of the Mortal Kombat saga, Kitana is the princess of Outworld and the adopted daughter of the emperor, Shao Khan. She has a “twin” sister Mileena and personal bodyguard and best friend Jade always at her side. Through the course of events in the series, she learns that she is actually the daughter of Queen Sindel and King Jerrod, the rulers of Edenia, a realm that was conquered and destroyed by Shao Khan. She discovers that Mileena is not actually her sister, but a clone created by the emperor’s sorcerer Shang Tsung intended to watch over and spy on her. Kitana rebels and sides with the Earthrealm warriors to fight against Shao Khan and ultimately free her realm from being a part of Outworld.
Kitana has received positive critical reception for her role in the franchise, evolving from one of the three female ninja palette swaps to one of the main protagonists of the series.
7. Mileena: Mileena was a player and occasional boss character from the Mortal Kombat series of fighting games. A dual sai-wielding assassin, she acts as the evil twin and magenta palette swap of Princess Kitana in Mortal Kombat II in 1993. She has been promoted throughout the Mortal Kombat games as its semi-ironic sex symbol, especially since Mortal Kombat: Deception when she began a pattern of wearing more revealing outfits.
The series' 2011 reboot made her even more psychologically unstable, not to mention cannibalistic, and her resemblance to her sister has greatly diminished. In the backstory of Mortal Kombat X, Mileena is the sole surviving heir of Shao Kahn and vies for the Outworld throne with the warlord Kotal Kahn. Despite some criticism for her character designs, Mileena has become one of the most popular characters in the series.
8. Rain: Originating as a palette-swapped joke red herring inserted into Ultimate Mortal Kombat 3 by Mortal Kombat co-creator Ed Boon in order to stir up fan interest in the game, he became a playable character in the follow-up title Mortal Kombat Trilogy. In the games, Rain is from the otherworldly realm of Edenia like Kitana and Jade, but he does not share his compatriots' allegiance to their homeland and instead opts to serve evil Outworld emperor Shao Kahn. He plays his most prominent role in Mortal Kombat: Armageddon, where he is revealed to be a demigod and related to the protagonist of the game's storyline.
Since his UMK3 debut, Rain's presence in the Mortal Kombat franchise has been relatively sparse. He has been selectable only in the series' two compilation titles (Trilogy and Armageddon), the 2011 Mortal Kombat reboot, for which he was a later addition to the character roster as downloadable content and he appears as a nonplayable character in Mortal Kombat X. General critical reception to the character has been mixed, despite his relative popularity within the fanbase.Rain's first appearance in the Mortal Kombat series literally spans one second, when he is spotted running up to and attacking Shao Kahn on the Portal stage in the attract mode sequence of 1995's Ultimate Mortal Kombat 3. A second and less frequent sighting in the sequence saw him facing Kahn on the Portal bridge and merely falling over backwards. Similar to Ermac in the first Mortal Kombat, players attempted to hunt him down to no avail, and the speculation regarding his existence was further aggravated by a message activated by a Kombat Kode that read, "Rain can be found in the Graveyard," in reference to a stage in the game where he was never actually seen.
Series co-creator Ed Boon explained that Rain's conception "was me being a jerk, basically." A huge fan of Prince, Boon's inspiration for the character was the 1984 track Purple Rain, coupled with his jokingly wondering what color palette had not yet been used in the games. In another nod to the singer, Rain addresses himself as "Prince of Edenia" in Mortal Kombat: Armageddon. By the time Boon had decided to include him as a selectable in UMK3, the game was already completed, so due to time constraints he had to hack into the attract mode to insert a snippet of the character as an unplayable red herring who was a purple palette swap of Scorpion, while creating a new font for displaying his name in his power bar; therefore, it is the only one in the game that is not italicized.
Rain was made a playable character with his own backstory and distinct set of moves for the home versions of UMK3 and the 1996 home-release compilation title Mortal Kombat Trilogy, the latter which was to actually include another new ninja character, Tremor, a brown palette swap who had been cut during the development process. The noncanonical biography that had been created for him was passed on to Rain instead and included in the game's instruction manual.
9. Jade: Debuting in 1993's Mortal Kombat II as an unplayable secret character who was a green palette swap of Kitana and Mileena, Jade made her first playable appearance in Ultimate Mortal Kombat 3. She has since become a regular supporting character in the franchise, appearing on series merchandise in addition to alternate Mortal Kombat media, such as comic books and the feature film Mortal Kombat: Annihilation.
In the games, Jade's initial background is that of an assassin in the service of evil Outworld emperor Shao Kahn, which was expanded in UMK3 and onwards to her being a friend and confidante of Princess Kitana, as well as a fellow patriot of their otherworldly home realm of Edenia that was enslaved by Kahn. In the series reboot, Jade is a central character in the game's story mode and additionally joins forces with the Earthrealm warriors in their attempt to defeat Kahn. She is often regarded as one of the best series characters in regards to gameplay, and the character has received mostly positive general and critical reception.Jade debuted in Mortal Kombat II as a green palette swap of Kitana with darker skin and gold-tinted duplicates of her steel fans. Ed Boon said she was initially just "an evil version of Kitana, in a sense." While the game was in development, the team wanted to add a secret character based on Katalin Zamiar, who had already been filmed performing as Kitana and Mileena; Jade was created in what Zamiar described as a mostly "on the spot" fashion. Zamiar's outfit used for filming the female ninja characters was blue, and presented some challenges for the actress during filming, such as the bottoms of the leggings being a bit too slippery for moves such as jump kicks and the tops having to be held up with rubber bands, while her mask was taped to her nose to keep it in place. Zamiar did not return for Ultimate Mortal Kombat 3 due to brewing legal issues with Midway, and was replaced by Becky Gable. At that point, Jade was given a staff weapon to further separate her from Kitana and Mileena. In UMK3 and subsequent titles where the three of them appear, while Mileena's skin color is sometimes mildly darker than Kitana's, Jade's skin is consistently the darkest of the three. In the 2011 reboot game, Jade can have classic palette-swapped outfits from the 1990s as some of her alternate costumes; there is even a secret special encounter battle against her wielding Kitana's fans just like in Mortal Kombat II.
Like their male ninja counterparts in the Mortal Kombat games, Kitana, Mileena and Jade evolved considerably from their original palette swaps in the three-dimensional titles, receiving distinct new designs and other features. John Vogel, who worked on story and animations for Deception, said "the approach we've taken for Jade in this game is that she's more of stealthy ninja type of character. She's the one who sneaks around and gets information, and carries out covert activities." For Mortal Kombat X, from which Jade was initially excluded, her special attacks were given to Kitana for her "Mournful" gameplay variation, described in the game as Kitana paying tribute to "her fallen best friend" by "employing the weapons of the deceased master assassin."
10. Cyrax: Making his debut in Mortal Kombat 3 in 1995, he is a member of the Lin Kuei clan of assassins who underwent transformation into cyborgs. Along with counterparts Sektor and Smoke, Cyrax was assigned to hunt down the rogue former clansman Sub-Zero, but unlike Sektor, he and Smoke were able to rediscover their human side, with Cyrax in particular joining Sonya Blade and Jax Briggs as a member of the Outer World Investigation Agency after having his soul restored. His backstory prior to his transformation is expanded in the 2011 Mortal Kombat reboot. Cyrax has also been featured in other Mortal Kombat alternate media such as the 1996 animated series Mortal Kombat: Defenders of the Realm and the 2011 web series Mortal Kombat: Legacy. The character has received mostly positive reception, particularly for his Fatality finishing moves and gameplay.Cyrax, played by Sal Divita, was the second of the three cybernetic ninja characters to be conceived, and he and Sektor were unofficially named "Mustard" and "Ketchup" while Mortal Kombat 3 was in production. He was a yellow palette swap of Sektor, as the original costume used for game filming was red. Divita explained that the outfit, which consisted of a large amount of plastic armor plating and a custom-made helmet, was "really heavy," while the helmet itself was "hot and uncomfortable" and he "couldn't breathe" or "hear anything" while wearing it. John Tobias said that Cyrax and Sektor's design was in part inspired by Boba Fett and the Predator. With the series' transition into three-dimensional games, each of the cybernetics' visual appearances has evolved independently; Cyrax in particular had several enhancements to his costume that included a utility belt and LED lighting placed throughout his mechanism. His human face was officially seen for the first time in his MK Gold ending, which showed him in full armor minus his faceplate. His alternate costume for Deadly Alliance showed him in a more revealing costume with fewer openly visible cybernetic enhancements while more of his actual body was displayed, as he wore a type of open-faced, helmet-like apparatus. Since appearing in MK3 and its updates (Ultimate Mortal Kombat 3 and the 1996 compilation title Mortal Kombat Trilogy), Cyrax, Sektor and Smoke would not feature in the same titles as playables again until Mortal Kombat: Armageddon in 2006: Cyrax and Sektor were selectable in MK Gold but Smoke was omitted, while only Cyrax was initially playable in Deadly Alliance until Sektor was added to the roster in the "Tournament Edition" update of Deadly Alliance for the Game Boy Advance. Meanwhile, Smoke was included in Mortal Kombat: Deception (as part of a unit with Noob Saibot), in which neither Cyrax nor Sektor appeared. All three would reunite once again as playable characters in MK2011, while Cyrax and Sektor's MK3 costumes were released together in June 2011 as downloadable content for the reboot game. Cyrax's code unit of his cyborg form, LK-4D4 is used as a password reference by Catwoman to release the Brother Eye from Brainiac's control in Injustice 2.
11. Sektor: Making his debut in Mortal Kombat 3 in 1995, he is a member of the Lin Kuei clan of assassins who underwent transformation into cyborgs. Along with counterparts Cyrax and Smoke, Sektor was assigned to hunt down the rogue former clansman Sub-Zero, but unlike Cyrax and Smoke, Sektor never bothered to rediscover his human side and has pledged his complete loyalty to the Lin Kuei. He battles with Sub-Zero over leadership of the Lin Kuei, and also forms his own faction, the Tekunin, composed entirely of other cybernetic warriors. His backstory prior to his transformation is expanded in the 2011 Mortal Kombat reboot, in which he is officially seen as a human prior to automation for the first time. Sektor has also been featured in other Mortal Kombat alternate media such as the 1996 animated series Mortal Kombat: Defenders of the Realm and the 2011 web series Mortal Kombat: Legacy. The character has received mostly positive reception, particularly for his Fatality finishing moves and personality, but a response to his gameplay has been decisively mixed.As a byproduct of all the costumes worn for the filming of Mortal Kombat 3 being red, Sektor, played by Sal Divita, was the first of the three cybernetic ninjas to be conceived, during which he was simply called "Cyber-Ninja." When Cyrax was later added to the roster, he and Sektor were nicknamed "Mustard" and "Ketchup," respectively, before their final names were determined. John Tobias said that Cyrax and Sektor's design was in part inspired by Boba Fett and the Predator. According to Ed Boon, he proved the most difficult of the new MK3 characters to name, a decision that extended late into the development process until "Sektor" was finally chosen because it was the name that the team "didn't hate the most." In an April 1995 feature about the game by VideoGames magazine while it was still in production, Boon gushed about Sektor's "great" then-unnamed "Compactor" Fatality: "He stands in front of you and all this machinery comes out of his chest and just crushes you." In the 1995 television special about the making of MK3 that was shot while the game was in production, a brainstorming session among the development team was filmed in which they were discussing the cyber-ninja characters; rejected names included "Saibot X-11" and "Defcon," while special effects designer John Vogel joked that the game would have a secret character named "Mayo," in reference to Cyrax and Sektor's development names. Divita was also shown in one segment putting on Sektor's helmet before engaging series graphic artist Carlos Pesina (Raiden) in a mock fight. Sektor's development name is referenced in Mortal Kombat: Deadly Alliance as the name of one of Sektor's combos in his Sambo fighting style, and he also has a special in Armageddon called "Ketchup's Revenge." Like Scorpion's sprite being multiplied for the series' human ninjas, palette swaps of Sektor were used to create Cyrax and the robotic Smoke. Being a cyborg, Sektor has the abilities to shoot out missiles from his chest and project fire from implements attached to his wrists, which he uses for certain special moves and Fatalities. He also utilizes a teleport uppercut for one of his special moves. When Fatalities are performed on him, his corpse and contents are human, although he bleeds oil when hit. From MK3 and its updates to Mortal Kombat Gold (1999), Sektor's appearance originally resembled an armored ninja, but the series' transition into full 3D allowed for more mechanical design possibilities, the cyber-ninja template having first changed with Cyrax in Mortal Kombat: Deadly Alliance. Sektor received an exact replica of Cyrax's design change with a red recolor; the lower body appears more mechanical, yet the head remains the same. Sektor retained this appearance in Mortal Kombat: Tournament Edition. He finally received his own original design in Armageddon, leaving his helmet design as the only visual link to Cyrax. The Krypt in Armageddon has concept art of Sektor holding a weapon similar to a polearm (it is referred to as a "2-hand pulse blade"); the concept was dropped in favor of giving him two lightsaber-like swords in the game.
Sektor's Fatalities in MK2011 involve the dismemberment of his opponents, whether through an implement fired from his chest ("Scarecrow"), or cutting of them into several pieces before blowing the segments up with missiles ("Robo-Sek"). His and Cyrax's MK3 costumes were released together in June 2011 as downloadable content for the reboot game.
12. Skarlet: She debuted in the 2011 Mortal Kombat game, where she was the only full-fledged newcomer to the game. Originally a rumored glitch character similar to Ermac, Skarlet was the first ever DLC character in a Mortal Kombat game. Skarlet was created by Shao Kahn using the blood of many warriors. As such, many of her attacks use blood. Since her debut, she has become known for having some of the most gruesomeFatalities.In her Mortal Kombat bio, Skarlet is a warrior created by Shao Kahn using sorcery and the blood of countless warriors, only to be released by him as a last resort. Her sole purpose is to discover Quan Chi's true reason for attending the Mortal Kombat tournament. In Mortal Kombat 11 where it furthers her background story, Skarlet started out as a poor and orphan child who was adopted by Shao Kahn to learn blood magic upon her transformation and then, an imperial bodyguard and effective assassin. Skarlet uses kodachi swords and kunai knives as well as her power to turn into, and absorb, the blood of her victims in addition to be able to manipulate her victim's blood. Skarlet can also sense her enemies' blood beneath, allowing her not to be fooled by their disguises. Similar to the Ermac rumors in the first Mortal Kombat but received with far less fanfare, Skarlet originated as a nonexistent character in Mortal Kombat II due to false reports of a glitch nicknamed "Scarlet" by players in which the palette swaps of either Kitana or Mileena would turn red. Nearly two decades after the rumors originated, she was announced as one of the 2011 reboot Mortal Kombat game's first two downloadable content (DLC) characters, released on June 21. Skarlet later returned as a playable character in the 2019 video game, Mortal Kombat 11, furthering her origin as a regular Outworld street urchin prior her transformation into a blood magic master after Shao Kahn adopted her. Skarlet made a few very brief cameos in the 2011 reboot’s story mode. Skarlet, while not actually appearing in Mortal Kombat X, does appear in the comics based on the game, where she was recruited by Reiko for the Outworld civil war. She was defeated by Mileena, and went missing prior her past counterpart’s appearance in Mortal Kombat 11.
13. Frost: Frost was discovered by Sub-Zero, who, impressed by her skills, takes her in as his protégé, but is unable to instill in her a sense of humility. The Deadly Alliance Konquest mode reveals that she desired to become the new Lin Kuei grandmaster, and therefore freezes Sub-Zero and steals the Dragon Medallion (an artifact that served as the symbol of Lin Kuei leadership and also enhanced Sub-Zero's abilities) off his person, but without the strength and discipline required to control the object's power, she is in turn consumed by her own freezing ability. Sub-Zero buries her next to his Cryomancer ancestors in Outworld, forgiving her. Frost was not playable in Deception but was added as an exclusive character to the PSP version of the game (MK Unchained), in which she realized she was still in Outworld and believed that Sub-Zero had taken back the Dragon Medallion from her. She returned to the Lin Kuei temple in Earthrealm with the intention of killing only Sub-Zero, but slayed many of his fellow clansmen instead and became delusional to the point that she saw him everywhere. Sub-Zero froze her and placed her body in a shrine deep inside the temple, where she remained until Armageddon's Konquest mode when Taven enters the temple and releases her, but she believes that he is Sub-Zero and battles him, then runs off embarrassed and upset upon realizing her mistake. In Mortal Kombat X, she vainly attempts to ambush Scorpion as he looks to make peace with Sub-Zero on behalf of their respective clans, leading to a fight between them that ends when Frost again tries to attack Scorpion before she is frozen on the spot by Sub-Zero, who explains to Scorpion that Frost is strong but lacks judgement. In Mortal Kombat 11, Frost has allied with Kronika and has converted into a first known female cyborg of the cyber Lin Kuei, even becoming Sektor's most trusted second-in-command, believing that Sub-Zero is leading the clan down the wrong path after allying with the Shirai Ryu. She was also the one who murdered Fujin, by the order of Cetrion. Frost was the first character designed (by Herman Sanchez) for Deadly Alliance, and the developers admitted that they had initially received fan backlash for including "a female Sub-Zero" in the game. She is one of several cameos featured in the background of the "Pit" stage in the 2011 series reboot. Frost briefly appeared in the second issue of DC Comics' Mortal Kombat X prequel comic miniseries, in which she was repackaged as a contemporary mixed martial arts fighter who loses to Cassie Cage in an illegal underground match that is interrupted by the Black Dragon. Her outfit therein consisted of simple fighting gear, while she had a more Westernized personality that sees her refer to Cassie as a "Beverly Hills brat." She was left off UGO's 2012 list of the top fifty series characters, but Complex placed her eighth in their selection of the series' ten most underrated characters in 2011. Den of Geek placed Frost 37th in their 2015 ranking of the series' 73 player characters. "With Sub-Zero’s attempt to rebuild the Lin Kuei and give it legitimacy, adding Frost to the cast was a nice touch."
14. Tremor: A brown palette-swapped ninja who is one of Kano's Black Dragon cohorts and possesses the ability of geokinesis (earth manipulation), he escaped from Special Forces custody during a prison break orchestrated by Kano, to whom he was blindly loyal. Kano assigned him as his lookout and guardian of a portal leading to Outworld, but Tremor was eventually defeated by Jax.
Tremor was originally planned to be a playable in Mortal Kombat Trilogy, but was replaced with Rain. He was a "Challenge Mode"-exclusive character in the PlayStation Vita port of the 2011 reboot, and made his official playable debut as a downloadable character in Mortal Kombat X. Tremor is portrayed as an earth elemental ninja who can manipulate lava and creates an earthquake. In Mortal Kombat X, Tremor is now wearing a ninja-style attire, in addition of being given variations based on the manipulation of crystals, metals, and boulders.
15. Cyber Sub-Zero: In Mortal Kombat X, Sub-Zero's soul is enslaved by Quan Chi, as revenant servant for the upcoming Netherrealm War. It is explained in the comics that Quan Chi remade his original body with magic, making him no longer a cyborg. During the war, as Quan Chi suffers a defeat, he loses control over the souls of Sub Zero, Scorpion and Jax, effectively resurrecting them. 25 years later and after the comic book prequel, Kuai Liang becomes the new grandmaster of the Lin Kuei, thanks to Kung Jin's help whom he and Bo' Rai Cho hired to steal a data stick containing a computer virus. He later uses this virus to free Cyrax and other human Lin Kuei warriors turned cyborgs from Sektor's enslavement. He would also make amends with Scorpion by revealing that Sektor and Quan Chi were involved in the murder of Hanzo's family and clan, as well as Bi-Han's downfall. Five years later, he helps Johnny Cage's team of recruited warriors by testing them at the Lin Kuei temple. Sub-Zero eventually witnesses the Jinsei's corruption by Shinnok. He later finds Cassie Cage's team ambushed by Kotal Kahn's Outworld army, and alongside his clan, drives Kotal's army back to Outworld, allowing Cassie's team to reach a now compromised Shaolin Temple to stop Shinnok. Sub-Zero's cybernetic form is reused in Mortal Kombat X as a DLC and hidden variation for Triborg who can also take the form of Cyrax, Sektor and Cyber Smoke.
16. Cyber Smoke: He first appeared in Mortal Kombat II (1993) as a hidden unplayable opponent and grey ninja palette swap of Scorpion who would make random onscreen appearances during gameplay. He made his official playable debut in 1995's Mortal Kombat 3 as an unlockable character, this time as an indigo-colored swap of the game's cybernetic ninjas, Sektor and Cyrax.
His role in the series has predominantly been that of a friend and confidant to the younger Sub-Zero; both are part of the Lin Kuei clan of assassins who boldly choose to defect after learning of the clan's plan to convert its members into cyborgs. Smoke was ultimately captured and transformed, and given orders to hunt down Sub-Zero, but unlike his robotic counterparts he had retained his human soul. In the three-dimensional games, he is connected with Noob Saibot, under whose command he serves. Smoke's background is expanded the 2011 Mortal Kombat reboot, it was said that he came from the Czech city of Prague, while his and Sub-Zero's fortunes are reversed in the retelling of their MK3 storyline. Despite having mostly served in a supporting role in the games, he has proven to be one of the more popular characters in the Mortal Kombat series, gaining mostly positive fan and critical reception. Response to his Fatality finishing moves has been mostly mixed. Smoke has also featured in alternate Mortal Kombat media such as the Malibu comic book series, the 1996 cartoon Mortal Kombat: Defenders of the Realm, and the 1997 film Mortal Kombat: Annihilation, in addition to appearing on some official merchandise.
17. Chameleon: Chameleon appeared in the PlayStation 1, Sega Saturn, and PC versions of Mortal Kombat Trilogy as a partially transparent male ninja who imitated all the palette-swapped human ninjas' moves. The game simply referred to him as "one of Shao Kahn's deadliest warriors." In Armageddon, his backstory states that he was present at events dating to Liu Kang's victory in the first Mortal Kombat tournament, biding his time while watching events unfold, while his ending simply described him as being the "true Mortal Kombat champion". Chameleon was ranked 32nd—one spot ahead of Khameleon—in UGO's 2012 selection of the top fifty series characters. "They say copying is a form of flattery, so Chameleon makes our list." Complex rated him tenth in their 2011 selection of the series' ten "most underrated characters".
18. Khameleon: Debuting in the Nintendo 64 version of MKT as a palette swap of Kitana, Khameleon is described as the last female of Reptile's race of Raptors, who were driven to near-extinction by Shao Kahn, who then merges their home realm of Zaterra with Outworld. Khameleon informs Reptile that Kahn is responsible for their race's extinction, but Reptile falls under Kahn's influence once again and turns against Khameleon. Having failed in her attempts to assassinate Kahn, she wanders the realms while contemplating her revenge. During the events of Armageddon (in which she is playable only in the Wii version), she learns of the battle royal among the combatants at the Pyramid of Argus in Edenia, and the gift of ultimate power that would be granted to the victor. Khameleon seeks to attain this power for herself in order to keep it away from Kahn while exacting revenge on him for his actions against her race.
According to series art director Steve Beran, Khameleon was included in Armageddon due to heavy fan demand. She placed 33rd in UGO's selection of the top fifty series characters.
19. Triborg: Triborg is a downloadable character featured as part of the game's second Kombat Pack. He is a combination of Sektor, Cyrax, and Smoke, as well as the cybernetic version of Sub-Zero from the 2011 reboot. Operatives from the Special Forces found hidden storage data for the Lin Kuei's Cyber Initiative, and in an S.F. facility, scientists proceeded to upload the data into a test body. This caused the minds of Sektor, Cyrax, and Smoke to intermingle, bringing the body to life. After killing everyone in the facility, Triborg now seeks to destroy all organic life.
20. Hydro: Hydro was a warrior from Earthrealm who was a member of the Lin Kuei clan. He appears in the Mortal Kombat: Blood & Thunder comic books, and Mortal Kombat: Legacy. Hydro was a close friend of Sub-Zero and a fellow Lin Kuei. He journeyed with Sub-Zero to combat the forces of Outworld. Hydro has the ability to control water and even blasted strong waves of water that were so freezing cold that they could actually freeze the opponent upon contact.
After Scorpion and Hydro fought in Outworld, Hydro was killed, as part of the undead wraith's promise of killing all of Sub-Zero's friends and family before killing Sub-Zero himself. In Mortal Kombat: Legacy, Hydro is portrayed as an earlier version of the cybernetic ninja program, unit LK1V1, and is pitted against Cyrax and Sektor to demonstrate their superior abilities. This version of Hydro displays similar skills to other Lin Kuei cyborgs, such as conducting electricity around his arms and fists to increase the damage of his attacks. Hydro showed to have the upper hand against both Cyrax and Sektor at the beginning, but ultimately, Hydro was bested by both cyborgs due to Sektor holding Hydro's arm from behind and allowing Cyrax to have a clean first shot then Sektor joining in, allowing Cyrax to perform a Fatality.